0.5 decision finishing
One passer, one attacker and one help defender. Attack from the slot.
- Decide on the catch
- Finish away from help
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18 coach-reviewed drills
One passer, one attacker and one help defender. Attack from the slot.
Defender starts in the paint; coach passes to the wing.
Three perimeter lines; drive, kick and make one extra pass.
4v4 shell. Defense stays until it earns three consecutive stops.
Two attackers go against one defender; shooter becomes the next defender.
Coach calls 2, 3 or 4; that many players from each team sprint into live play.
Driver attacks baseline; weak-side wing reads the low defender.
Drive from slot, kick to corner, then relocate for the return pass.
Handler and screener versus two defenders; add weak-side tag defender.
Start after a short-roll catch with two attackers versus low defender and tagger.
Enter to the post; passer and next perimeter player screen or cut.
Three defenders in the lane find and hit three perimeter players on the shot.
Four offense around the arc versus three rotating defenders.
Run one BLOB against man, switch and zone coverages.
Start 5v5 with eight seconds and varied sideline/half-court positions.
Partners pass around a moving defender or cone gate.
Players mirror a partner from sideline to sideline with a ball.
Team must make increasing rounds of pressure free throws.
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